MonalAcademy
Animation & CG← All programs

2D Animation

Twelve drawings a second.

2D animation is acting with a pencil. You'll learn the twelve principles the classical way — bouncing balls, walk cycles, weight — then move into the rig-based and frame-by-frame pipelines that real series production runs on.

1 year · full-timeOn campus · HaldwaniNo experience required
What you'll learn

The curriculum.

01

The Twelve Principles

Squash, stretch, timing, spacing, anticipation — the physics and grammar of believable motion.

02

Frame-by-Frame Animation

From bouncing balls to walk cycles to weight and drag, drawn one frame at a time until it breathes.

03

Cut-out & Rig-based 2D

Building and animating puppet rigs in Toon Boom Harmony — the workflow behind modern 2D series.

04

Acting & Performance

Lip-sync, takes, staging and character choices: making an audience believe a drawing has a mind.

05

Effects & Polish

Smears, secondaries, overshoots and the finishing passes that separate student work from broadcast work.

06

Production Term

Animate real scenes from a live studio brief, to length, on deadline, through review rounds.

Tools you'll work in
Toon Boom HarmonyAdobe AnimateKritaAdobe After Effects
After the year

Where this takes you.

You leave with a specialised portfolio built on real briefs — and a year of habits from a floor that ships. These are the roles this program prepares you for. Admissions open for the next intake — seats are limited.

2D Animator
Character Animator
Cut-out Animator
Motion Designer
How the year runs

Twelve months, one craft.

Whichever program you choose, the shape of the year is the same — because it is the shape apprenticeship has always had.

01Months 1–3

Foundations

Fundamentals, daily. Whatever your program, the first term builds the craft basics everything else stands on — with no prior experience assumed.

02Months 4–9

Specialisation

Deep in your discipline. Weekly briefs, weekly reviews, rising difficulty — the same feedback loop the studio's own work goes through.

03Months 10–12

The Studio Floor

Live briefs from real productions. You finish with a portfolio of work made to shipping standard — not classroom exercises.

Ready to spend a year on 2d animation?