The Twelve Principles
Squash, stretch, timing, spacing, anticipation — the physics and grammar of believable motion.
Twelve drawings a second.
2D animation is acting with a pencil. You'll learn the twelve principles the classical way — bouncing balls, walk cycles, weight — then move into the rig-based and frame-by-frame pipelines that real series production runs on.
Squash, stretch, timing, spacing, anticipation — the physics and grammar of believable motion.
From bouncing balls to walk cycles to weight and drag, drawn one frame at a time until it breathes.
Building and animating puppet rigs in Toon Boom Harmony — the workflow behind modern 2D series.
Lip-sync, takes, staging and character choices: making an audience believe a drawing has a mind.
Smears, secondaries, overshoots and the finishing passes that separate student work from broadcast work.
Animate real scenes from a live studio brief, to length, on deadline, through review rounds.
You leave with a specialised portfolio built on real briefs — and a year of habits from a floor that ships. These are the roles this program prepares you for. Admissions open for the next intake — seats are limited.
Whichever program you choose, the shape of the year is the same — because it is the shape apprenticeship has always had.
Fundamentals, daily. Whatever your program, the first term builds the craft basics everything else stands on — with no prior experience assumed.
Deep in your discipline. Weekly briefs, weekly reviews, rising difficulty — the same feedback loop the studio's own work goes through.
Live briefs from real productions. You finish with a portfolio of work made to shipping standard — not classroom exercises.